Adi Shankar, from Castlevania to Devil May Cry: “I reveal the new series”

The producer, who popularized video game series together with Netflix, explains his upcoming projects: and there is also some for PUBG …

One of the greatest stylistic influences of Adi Shankar is Sephirot, the silver-haired villain from Final Fantasy VII. “It’s true”, he tells us in an exclusive interview. “I’m attracted to anti-heroes with strong points of view. Sephirot comes from an era where ‘bad guys’ were one-dimensional in all media and raised an eyebrow especially in video games. If we talk about class, Final Fantasy set in a dystopian future had a style that I would like to replicate (and I already do) in my own way ”.

Castlevania and … Dredd’s video game –

It shouldn’t come as a big surprise: Shankar was born in 1985, the perfect time to have “Sephiroth” come nickname su Runescape da teenager. The executive producer of Dredd, a faithful and brilliant adaptation of the 2000 AD comic series, is no stranger to video games. “I’d love to see Judge Dredd as a DLC character in a Mortal Kombat or Injustice,” says Shankar. “I’d also like to see a Judge Dredd skin in Superhot. When in a standalone game, I think an open world-like hero-based FPS would be nice and the good folks in Gearbox would do a stellar job. “

Shankar also served as showrunner and executive producer on the animated series Castlevania di Netflix, but since its release he has attempted to sue the production company for leaving him out of the spin-off series. “Without going into too much detail, [lo sceneggiatore] Warren [Ellis] and I didn’t have a good personal or professional relationship after seasons 3 and 4 started, and we stopped communicating directly around mid-2019, ”explains Shankar. “The situation got tough very quickly. The wonderful people on Netflix have tried to fix things, but it’s not easy. “

Shankar su Devil May Cry di Netflix —

Fortunately for the director, who has made a name for himself with a collection of adaptations, he still has a lot of work to do. Right now, much of Shankar’s attention is on the anime series Devil May Cry, written in collaboration with Alex Larsen, screenwriter behind Netflix’s Yasuke.

“I feel I can contribute significantly to the lore of the series, ”observes Shankar. “Devil May Cry has unique iconography and emotionally engaging mythology. As a media property, it’s not as rigid as Call of Duty. The characters in DMC have opera-like depth and go through growth throughout the series, so it’s fun – almost like in Phase 3 of the Marvel Cinematic Universe – to play with them and explore that depth through the lens of psychological realism and dissect the traumas they experience. lurk beneath the surface of that depth “.

Apart from this, Shankar is also creating projects on PUBG e Captain Laserhawk (from Far Cry 3: Blood Dragon). However, these will be different from its traditional adaptations, since they are technically not adaptations at all. On the contrary, they are “exercises in the construction of universes and mythologies”. “My PUBG project is making good progress,” he says. “We are moving at super speed. Krafton’s creative team is brilliant ”.

Why the new adaptations are different –

Film adaptations of video games aren’t much of a norm, but Castlevania reversed the trend, in a sense. Not only did he understand the source material, but it was enjoyable even for those unfamiliar with it. There is no doubt that the quality of video game-based movies and series is growing. With The Last of Us HBO series imminent, that trend is likely to continue. Shankar believes that modern entertainment distribution systems are behind this turnaround, having allowed video game-centric shows to reach the audiences they deserve.

The advent and proliferation of streaming platforms they are allowing the content to become more specific, ”he explains. “The rise of brands and the fact that the fandoms around these brands are becoming dominant cultural forces have changed the cultural paradigm we live in. Furthermore, the cost of making narrative content is increasing and the cost of matching that content with its potential viewer in a way that appeals to the latter is also rising. So it is now possible, and even desirable, to do something for a specific audience and for that audience to find that content with relative ease. In the past, making a game-based design meant having to dilute that game and streamline its eccentricities so that it appealed to the masses. Today, however, it is actually advantageous to have a specific audience that makes itself heard ”.

Cult no longer dark –

“L’anime Gungrave, Street Fighter II: The Animated Movie e Night Warriors: Darkstalkers’ Revenge they are all excellent and seminal works, each in their own way, ”continues the producer. “They weren’t just incredible translations of the source material, they were source material themselves. If a global streaming apparatus like Netflix had existed at the time of their release, one of these projects or perhaps all of them would have been the watershed moment that was Castlevania, with which to break into the mainstream rather than being relegated to the role of dark cult “.

E, as a Sephiroth fan, Shankar knows about darkness. You can see it at work again when Devil May Cry and PUBG are ready for release.

Written by Kirk McKeand for GLHF

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Adi Shankar, from Castlevania to Devil May Cry: “I reveal the new series”

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